This is a test post, it has a long title

Tangible | Mar 6, 2020

If you’re one of the 12 million people actively using Slack each day, you already know that channels are a better way to work. They help you bring together the right people and information, so you can move work forward with a common purpose and place. And now, communicating in channels is even simpler.

Over the coming weeks, we’ll be rolling out a series of improvements that make it dramatically easier to invite teammates into channels—and way, way easier to format your messages so everything looks exactly how you expected. Let’s start with that last one.

A better way to invite collaborators and colleagues into Slack

Over the coming weeks, we’ll be rolling out a series of improvements that make it dramatically easier to invite teammates into channels—and way, way easier to format your messages so everything looks exactly how you expected. Let’s start with that last one.

Over the coming weeks, we’ll be rolling out a series of improvements that make it dramatically easier to invite teammates into channels—and way, way easier to format your messages so everything looks exactly how you expected. Let’s start with that last one.

Here’s a picture of a man typing on a MacBook pro

If you’re one of the 12 million people actively using Slack each day, you already know that channels are a better way to work. They help you bring together the right people and information, so you can move work forward with a common purpose and place. And now, communicating in channels is even simpler.

Citation

Over the coming weeks, we’ll be rolling out a series of improvements that make it dramatically easier to invite teammates into channels—and way, way easier to format your messages so everything looks exactly how you expected. Let’s start with that last one.

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const getVisibleDimensionsAtZDepth = (depth, camera) => {
   const cameraOffset = camera.position.z;
 if (depth < cameraOffset) depth -= cameraOffset;
   else depth += cameraOffset;
 const vFOV = (camera.fov * Math.PI) / 180; // vertical fov in radians
 // Math.abs to ensure the result is always positive
   const visibleHeight = 2 * Math.tan(vFOV / 2) * Math.abs(depth);
   const visibleWidth = visibleHeight * camera.aspect;
 return {
     visibleHeight,
     visibleWidth
   };
 };

Tangible

Tangible is a WP agency specializing in LMS

 

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  1. tangibleinc March 6, 2020 at 4:35 pm

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